The editing process for the 6 moving image posters proved to be a lot harder than we thought.
First of all, I tried to edit on Premier Pro. On Premier Pro, I created a short sequence of the portrait images, and in the middle of the playbacks, I put a cross fade effect, which allowed the images to fade/transition into one another, giving the kind of effect we were after. I then rendered the sequences from the In to the Out points so they’d run smoother and not jump. Although it wasn’t 100% what we wanted, as it didn’t morph as well as we had imagined in our heads, we were on a very tight time schedule to get these finished in time for hand in, so we had to try and do the best we could and get them done.
When I then tried to export them out of Premier Pro, it compressed the files down so much that whatever format and quality I tried to export them in, it was too pixelated and jumpy and it would only work by exporting them as Quick Time MP4’s, when we realistically wanted them as GIF’s, that would loop over and over again, meaning our images would constantly morph. I tried as best as I could to export them as GIF’s but nothing was working and they wouldn’t play on my computer. I tried numerous times and spent very long hours trying to nail this, but it just wasn’t happening.
In the end, I tried them in Photoshop. I created the same repetitive sequence that I did in Premier Pro, with the repeated images and then the cross fade in-between. I ran each image for 3 seconds, and each cross fade for 0.75 seconds. This gave enough time for the image to be viewed in enough detail, and then to also see the transition/morph happen.
This is what the sequence and changing of images looks like in the Photoshop files-
I made the files for the three portrait posters of Hatch and the two scientists and Rachel made the 3 prop posters, After I had made the sequences for the portrait posters, I then had to render them so that they would run smoother and export out of photoshop as a good quality video. However, my laptop was struggling to do this for some reason, and it just wasn’t letting it happen. It was exporting them properly and then wouldn’t play anything back once it had rendered and exported.
To overcome this issue, I sent my 3 photoshop files over to Rachel, and she managed to render and export them for me as her laptop could handle it. Once they were done, Rachel uploaded them onto the shared Google Drive we have for me to see and I was happy with how they looked. I was also grateful that Rachel could help me out with rendering them for me.
I opened one of the rendered files Rachel had made from my original Photoshop file and it played the same sequence except it was smoother and had flattened it all into one layer.